

You will visit the house where Bob lives himself onthis MCPEmap, also there is a house where his friend Patricklives. But don’t worry, you will not need to dropintothe ocean to visit this city. You can download this mapforfree.This city was built on the motives of the popular animated TVseriesreleased in 1999. This is a very beautiful and detailedcitylocated at the bottom of the ocean. Thisapplication adheres to the terms set up by Mojang AB.More info at. You can either walk on this MinecraftPocketEdition map and explore it or use it as mini-game and forroleplaying.ĭisclaimer: This map is not developed or supported byMojang.Minecraft and Minecraft Pocket Edition are trademarks ofMojang AB.The developers of this map are not affiliated withMojang. Developer of this MCPE map tried to bring theatmosphereand culture of those times to this map and he managed tomake itvery realistic. If you got bored with regular city maps, then thisMCPEmap will definitely surprise you with its unusual architectureandbeauty. The whole cityissurrounded with high stone fencing that will protect youfromenemies. There arealso many nice houses in the city, parks, fountains,columns andarches which decorate the central square. A hugecastle thatbelongs to Roman emperor is situated in the center ofit. On MCPE map youwill see asmall city with many imperial constructions. But hey.if your just after a good looking sphere this is the program for you.This Minecraft map represents a hugebeautifulcity with constructions in Roman style. Sorry to rain on your parade but thinking I might add this footnote for other builders like myself thus saving them time. This is a great generator to make spheres.not denying that.but for really technical mapping it's fairly inaccurate in "true to size" builds. Thinking it was my error I recounted the chart.three times.but still no joy. The sphere generated by this program seemed too big ( by quite a sizeable margin I might add). When building the sphere I noticed that the 2D sides did not meet up with my (triple checked) reference points mentioned above. Markers were placed exactly 128 bocks up, down, left and right so it covers all X/Y/Z directions. Before I started I plotted out 6 points all starting out from the 0/0 axis in the end (which I removed all end stone). So I doubled the radius to 256 then generate a sphere based on that. Trying to create a sphere to encapsulate the spawnable area for hostile mobs (wiki: 128 radius from player).
